![]() The effect timer won't be updated if the target was under the effect of two sonar ping hits at the same area. If a sonar ping hits part of a ship that isn't highlighted, the spot from the previous sonar ping will relocate to the new area and the active effect will continue working.Hitting the highlighted part of a ship with another sonar ping will reset its action time. The effect of a successful ping hit remains active for up to 35 seconds, depending on the exact submarine.A repeat hit to the highlighted part of the hull will make your torpedoes ascend to the optimum depth and deal more damage. ![]() Moreover, they will see an indicator showing the approximate direction, from which the ping was launched. The pinged part of the target ship will also be highlighted for the player controlling that ship. The size of the highlighted part depends on the ping's width. Upon hitting a target, part of the hull will be highlighted.Sonar pings travel much faster at the operating depth.Aim for an enemy ship, take a lead on the target, and click the left mouse button.When under water, you can launch sonar pings in any direction-even at targets above or below your submarines. You can launch torpedoes and sonar pings from any depth.
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